These are turnarounds and animation tests of characters I modeled for an untitled animation I'm going to be making. I tried using blendshapes as a loophole for muscle deformation rather then the use of Maya's muscle system. I still have to make some tweaks to the rigging and add a few more blendshapes.
01/2014
This is my interpretation of Goliath from Disney's Gargoyles series. I added/changed a few things so he's not an exact replica of the original. The most notable is that I gave him a Spartacus inspired arm guard and changed the hair style and facial features.
11/2013